Nectar: This is a crew-level artifact, planned work attached to a bloom or stem represented in smaller pieces or deliverables. Like user stories in scrum or SAFe, crews take nectar into the circuit and deliver it to the consumer within the circuit time box of three weeks.
Sip: This is the second crew-level artifact. Sips are typically standalone pieces of small work that a crew can take in at the start of the circuit or any time within the circuit if capacity exists before the circuit ends. Examples of sips are emergent work, production defects, refactoring technical debt, help-desk tickets, patches, upgrades, small/low-priority enhancements, and documentation, just to name a few. Because this standalone work is often easy and quickly executed, crews refer to them as sips.